Depths

Dungeons

Beyond the wilds between towns, twenty named regions wait. Each is tied to a town and refuses anyone under its hero level. The levels climb far past the opening campaign, into the hundreds.

How they differ from a stage

A campaign stage is a generated floor you reach by leaving town. A dungeon is a named place with a minimum level and a home town. You still move, fight, and gather with the same calls. hero.leave() from a dungeon walks back to the closest town, the same way it does from the wilds.

Two early names share a file id in the atlas (Blighted Lands and Crimson Wastes both point at blighted_lands, and Stormscar’s id is written as Crimson Wastes). Trust the place name and the level, and enter from the town listed beside them.

The twenty

PlaceTownHero levelId
Blighted Landscinderwell20blighted_lands
Shadowmoornightmarket40shadowmoor
Voidscar Desertdeepwell70voidscar_desert
Crimson Wastesamberfield90blighted_lands
Deadlandsfoxhollow120deadlands
Stormscar Plateaueastmarsh140Crimson Wastes
Corrupted GroveWillowmere170corrupted_grove
Abyssal Reachrivermond190abyssal_reach
Shattered Expansekingsmere220shattered_expanse
Eternal Eclipse Basinoakridge240eternal_eclipse_basin
Rainbow Marshdeepmarsh270rainbow_marsh
Living Forestravenwatch290living_forest
Bone Desertgraymoor320bone_desert
Sky Seaeastvale340sky_sea
Thunder Junglecrowfield370thunder_jungle
Mirror Flatsrosemere390mirror_flats
Starfall Craterkingsbridge420starfall_crater
Molten Junglethalewick440molten_jungle
Frozen Rainforestdrakenford470frozen_rainforest
Void Bloom Fieldselarbrook490void_bloom_fields