Atlas
Continents and biomes
The world is ten metal-named continents. Each holds ten towns and renames every landscape: the Copper Mainlands’ forest is the Ancient Forest, the Bronze Sanctuary’s is the Whispering Woods, and so on out to the Aetherium.
How a landscape is chosen
The town you just left carries a short list of biomes and a level band. The first wilds after that town takes the first biome on the list. Middle stages pick from the ones you have not used yet. The last stage of that hint is forced onto whatever biome is left, so you see the whole set before you move on. Twenty campaign steps is the old length of one biome when the road is marched in the fixed order: forest, grassland, coast, swamp, desert, mountain, tundra, volcanic, underground, Aetherium.
Travel you can actually take today runs the Copper Mainlands and finishes in the Bronze Sanctuary. The later continents are already named, leveled, and given portals; they open as campaign indexes climb. Every town on the atlas has a portal, and a portal opens with its town.
Grassland looks gentle and is not. Its written danger bonus is the highest of the ten: foes there are pushed eight levels. The Aetherium is next, at seven. Forest is the kindest, at zero.
What a biome does when you enter
Each landscape has a chance to lay a condition on you at the door, and it changes how fast stamina or mana comes back. The sentences below are the first of the ten local names; the table after that is the full gazetteer.
| Biome | On entry | Chance | Resource | Foe levels | A place |
|---|---|---|---|---|---|
| Forest | poison | 8% | +5% | 0 | Ancient Forest |
| Grassland | slow | 12% | +10% | +8 | Golden Plains |
| Coast | slow | 10% | 0% | +1 | Coral Coast |
| Swamp | poison | 16% | -5% | +3 | Blackwater Marsh |
| Desert | heat | 18% | -15% | +2 | Scorching Dunes |
| Mountain | slow | 10% | 0% | +4 | Ironpeak Range |
| Tundra | chill | 22% | -20% | +5 | Frozen Tundra |
| Volcanic | burn | 20% | -10% | +3 | Ashen Wastes |
| Underground | poison | 14% | +5% | +6 | Crystal Caverns |
| Aetherium | slow | 18% | -5% | +7 | Floating Isles |
Forest
You enter Ancient Forest. Roots buckle the trail. The path ahead beckons.
Ancient Forest is a region of ancient trunks, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.
| Place | Continent | Band |
|---|---|---|
| Ancient Forest | Copper Mainlands | 1 |
| Whispering Woods | Bronze Sanctuary | 2 |
| Emerald Rainforest | Iron Shoals | 3 |
| Twilight Grove | Steel Enclave | 4 |
| Frostpine Forest | Silver Heartlands | 5 |
| Silverleaf Woods | Gold Archipelago | 6 |
| Thornwood | Platinum Kingdom | 7 |
| Crystal Forest | Adamantite Dominion | 8 |
| Ashwood | Dragonsteel Realm | 9 |
| Moonbloom Forest | Aetherium Imperium | 10 |
Grassland
You enter Golden Plains. Warm wind bends the tall stalks. The path ahead beckons.
Golden Plains is a region of golden grasses, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.
| Place | Continent | Band |
|---|---|---|
| Golden Plains | Copper Mainlands | 1 |
| Windsteppe | Bronze Sanctuary | 2 |
| Endless Prairie | Iron Shoals | 3 |
| Sungrass Expanse | Steel Enclave | 4 |
| Wildflower Fields | Silver Heartlands | 5 |
| Amber Savanna | Gold Archipelago | 6 |
| Thunder Plains | Platinum Kingdom | 7 |
| Highland Meadows | Adamantite Dominion | 8 |
| Rolling Greenlands | Dragonsteel Realm | 9 |
| Stargrass Prairie | Aetherium Imperium | 10 |
Coast
You enter Coral Coast. Salt spray cools your face. The path ahead beckons.
Coral Coast is a region of coral-strewn shores, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.
| Place | Continent | Band |
|---|---|---|
| Coral Coast | Copper Mainlands | 1 |
| Stormshore | Bronze Sanctuary | 2 |
| Seafoam Isles | Iron Shoals | 3 |
| Blackrock Coast | Steel Enclave | 4 |
| Azure Archipelago | Silver Heartlands | 5 |
| Tidewater Flats | Gold Archipelago | 6 |
| Shellbreaker Shore | Platinum Kingdom | 7 |
| Emerald Keys | Adamantite Dominion | 8 |
| Misty Isles | Dragonsteel Realm | 9 |
| Sunreef Coast | Aetherium Imperium | 10 |
Swamp
You enter Blackwater Marsh. Dark water laps at submerged roots. The path ahead beckons.
Blackwater Marsh is a region of black pools, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.
| Place | Continent | Band |
|---|---|---|
| Blackwater Marsh | Copper Mainlands | 1 |
| Mistfen | Bronze Sanctuary | 2 |
| Rotbog | Iron Shoals | 3 |
| Glowmire | Steel Enclave | 4 |
| Sunken Mire | Silver Heartlands | 5 |
| Willow Marsh | Gold Archipelago | 6 |
| Murkwood Swamp | Platinum Kingdom | 7 |
| Bloodreed Fen | Adamantite Dominion | 8 |
| Emerald Bog | Dragonsteel Realm | 9 |
| Ghostwater Swamp | Aetherium Imperium | 10 |
Desert
You enter Scorching Dunes. Hot sand shifts beneath your boots. The path ahead beckons.
Scorching Dunes is a region of scorching dunes, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.
| Place | Continent | Band |
|---|---|---|
| Scorching Dunes | Copper Mainlands | 1 |
| Crystal Desert | Bronze Sanctuary | 2 |
| Red Sand Wastes | Iron Shoals | 3 |
| Glass Flats | Steel Enclave | 4 |
| Moonlit Desert | Silver Heartlands | 5 |
| White Salt Expanse | Gold Archipelago | 6 |
| Ash Dunes | Platinum Kingdom | 7 |
| Whispering Sands | Adamantite Dominion | 8 |
| Shifting Sea | Dragonsteel Realm | 9 |
| Ember Wastes | Aetherium Imperium | 10 |
Mountain
You enter Ironpeak Range. Steep switchbacks climb into thin air. The path ahead beckons.
Ironpeak Range is a region of iron-gray peaks, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.
| Place | Continent | Band |
|---|---|---|
| Ironpeak Range | Copper Mainlands | 1 |
| Frostspine Mountains | Bronze Sanctuary | 2 |
| Ashen Highlands | Iron Shoals | 3 |
| Skyfang Peaks | Steel Enclave | 4 |
| Dragonback Mountains | Silver Heartlands | 5 |
| Mistclaw Ridge | Gold Archipelago | 6 |
| Thundercrest Range | Platinum Kingdom | 7 |
| Crystal Peaks | Adamantite Dominion | 8 |
| Obsidian Heights | Dragonsteel Realm | 9 |
| Cloudreach Mountains | Aetherium Imperium | 10 |
Tundra
You enter Frozen Tundra. Bitter wind cuts across the open ice. The path ahead beckons.
Frozen Tundra is a region of frozen plains, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.
| Place | Continent | Band |
|---|---|---|
| Frozen Tundra | Copper Mainlands | 1 |
| Icebound Coast | Bronze Sanctuary | 2 |
| Snowveil Flats | Iron Shoals | 3 |
| Frostwild | Steel Enclave | 4 |
| Glacier Fields | Silver Heartlands | 5 |
| Permafrost Barrens | Gold Archipelago | 6 |
| Winter Wastes | Platinum Kingdom | 7 |
| Crystal Tundra | Adamantite Dominion | 8 |
| Shiverlands | Dragonsteel Realm | 9 |
| Pale Ice Desert | Aetherium Imperium | 10 |
Volcanic
You enter Ashen Wastes. Hot ash swirls around your feet. The path ahead beckons.
Ashen Wastes is a region of ashen wasteland, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.
| Place | Continent | Band |
|---|---|---|
| Ashen Wastes | Copper Mainlands | 1 |
| Molten Fields | Bronze Sanctuary | 2 |
| Obsidian Flats | Iron Shoals | 3 |
| Smoking Highlands | Steel Enclave | 4 |
| Cinder Barrens | Silver Heartlands | 5 |
| Ember Jungle | Gold Archipelago | 6 |
| Firepeak Mountains | Platinum Kingdom | 7 |
| Sulfur Marshes | Adamantite Dominion | 8 |
| Magma Caverns | Dragonsteel Realm | 9 |
| Infernal Caldera | Aetherium Imperium | 10 |
Underground
You enter Crystal Caverns. Glowing facets light the stone passage. The path ahead beckons.
Crystal Caverns is a region of crystal-lined caverns, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.
| Place | Continent | Band |
|---|---|---|
| Crystal Caverns | Copper Mainlands | 1 |
| Deepdark Tunnels | Bronze Sanctuary | 2 |
| Glowcap Grottos | Iron Shoals | 3 |
| Fungal Depths | Steel Enclave | 4 |
| Obsidian Caves | Silver Heartlands | 5 |
| Echoing Hollows | Gold Archipelago | 6 |
| Underroot Forest | Platinum Kingdom | 7 |
| Ancient Catacombs | Adamantite Dominion | 8 |
| Sapphire Caverns | Dragonsteel Realm | 9 |
| Magma Chasms | Aetherium Imperium | 10 |
Aetherium
You enter Floating Isles. The ground hangs above a sea of clouds. The path ahead beckons.
Floating Isles is a region of floating islands, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.
| Place | Continent | Band |
|---|---|---|
| Floating Isles | Copper Mainlands | 1 |
| Arcane Wilds | Bronze Sanctuary | 2 |
| Dreamwood | Iron Shoals | 3 |
| Starlight Fields | Steel Enclave | 4 |
| Mana Wastes | Silver Heartlands | 5 |
| Singing Forest | Gold Archipelago | 6 |
| Timeworn Valley | Platinum Kingdom | 7 |
| Celestial Gardens | Adamantite Dominion | 8 |
| Aether Plains | Dragonsteel Realm | 9 |
| Prism Expanse | Aetherium Imperium | 10 |
The ten continents
Towns inside a continent step up by about five campaign indexes. The band on a town is the monster levels it considers fair. Stations differ: a castle on the edge of a continent tends to keep every bench, while a later village may have only a saw and an alchemy table. The full stall list is on the Towns page.
Copper Mainlands
| Town | Opens at | Levels | Landscapes | Stations |
|---|---|---|---|---|
| Copper Castle | 1 | 1–5 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table, rune_table |
| Willow Crossing | 6 | 6–10 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table |
| Saltmere | 11 | 11–15 | Forest, Grassland, Coast | sawbench, loom, tannery, alchemy_table |
| Cinderwell | 16 | 16–20 | Swamp, Desert | forge, sawbench, alchemy_table |
| Highpass | 21 | 21–25 | Swamp, Desert | forge, sawbench, loom, tannery, alchemy_table |
| Wyrmrest | 26 | 26–30 | Mountain, Tundra, Volcanic | forge, sawbench, tannery, alchemy_table |
| Glassspire | 31 | 31–35 | Mountain, Tundra, Volcanic | loom, sawbench, alchemy_table |
| Nightmarket | 36 | 36–40 | Mountain, Tundra, Volcanic | forge, tannery, alchemy_table |
| Last Anvil | 41 | 41–45 | Underground | forge, sawbench, alchemy_table |
| Astral Dock | 46 | 46–50 | Aetherium | forge, sawbench, loom, tannery, alchemy_table |
Bronze Sanctuary
| Town | Opens at | Levels | Landscapes | Stations |
|---|---|---|---|---|
| Bronze Castle | 51 | 51–55 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table, rune_table |
| Ironford | 56 | 56–60 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table |
| Winterby | 61 | 61–65 | Forest, Grassland, Coast | sawbench, loom, tannery, alchemy_table |
| Deepwell | 66 | 66–70 | Swamp, Desert | forge, sawbench, alchemy_table |
| Greenvale | 71 | 71–75 | Swamp, Desert | forge, sawbench, loom, tannery, alchemy_table |
| Whitecross | 76 | 76–80 | Mountain, Tundra, Volcanic | forge, sawbench, tannery, alchemy_table |
| Redwillow | 81 | 81–85 | Mountain, Tundra, Volcanic | loom, sawbench, alchemy_table |
| Amberfield | 86 | 86–90 | Mountain, Tundra, Volcanic | forge, tannery, alchemy_table |
| Kingsfall | 91 | 91–95 | Underground | forge, sawbench, alchemy_table |
| Mosswick | 96 | 96–100 | Aetherium | forge, sawbench, loom, tannery, alchemy_table |
Iron Shoals
| Town | Opens at | Levels | Landscapes | Stations |
|---|---|---|---|---|
| Iron Castle | 101 | 101–105 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table, rune_table |
| Greystone | 106 | 106–110 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table |
| Elderglen | 111 | 111–115 | Forest, Grassland, Coast | sawbench, loom, tannery, alchemy_table |
| Foxhollow | 116 | 116–120 | Swamp, Desert | forge, sawbench, alchemy_table |
| Ravenshire | 121 | 121–125 | Swamp, Desert | forge, sawbench, loom, tannery, alchemy_table |
| Silverbrook | 126 | 126–130 | Mountain, Tundra, Volcanic | forge, sawbench, tannery, alchemy_table |
| Highmere | 131 | 131–135 | Mountain, Tundra, Volcanic | loom, sawbench, alchemy_table |
| Eastmarsh | 136 | 136–140 | Mountain, Tundra, Volcanic | forge, tannery, alchemy_table |
| Thornbridge | 141 | 141–145 | Underground | forge, sawbench, alchemy_table |
| Brookhaven | 146 | 146–150 | Aetherium | forge, sawbench, loom, tannery, alchemy_table |
Steel Enclave
| Town | Opens at | Levels | Landscapes | Stations |
|---|---|---|---|---|
| Steel Castle | 151 | 151–155 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table, rune_table |
| Ashwick | 156 | 156–160 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table |
| Thornhaven | 161 | 161–165 | Forest, Grassland, Coast | sawbench, loom, tannery, alchemy_table |
| Willowmere | 166 | 166–170 | Swamp, Desert | forge, sawbench, alchemy_table |
| Blackridge | 171 | 171–175 | Swamp, Desert | forge, sawbench, loom, tannery, alchemy_table |
| Oakhollow | 176 | 176–180 | Mountain, Tundra, Volcanic | forge, sawbench, tannery, alchemy_table |
| Dunmere | 181 | 181–185 | Mountain, Tundra, Volcanic | loom, sawbench, alchemy_table |
| Rivermond | 186 | 186–190 | Mountain, Tundra, Volcanic | forge, tannery, alchemy_table |
| Stonehearth | 191 | 191–195 | Underground | forge, sawbench, alchemy_table |
| Brightmoor | 196 | 196–200 | Aetherium | forge, sawbench, loom, tannery, alchemy_table |
Silver Heartlands
| Town | Opens at | Levels | Landscapes | Stations |
|---|---|---|---|---|
| Silver Castle | 201 | 201–205 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table, rune_table |
| Riverhold | 206 | 206–210 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table |
| Elderford | 211 | 211–215 | Forest, Grassland, Coast | sawbench, loom, tannery, alchemy_table |
| Kingsmere | 216 | 216–220 | Swamp, Desert | forge, sawbench, alchemy_table |
| Blackthorn | 221 | 221–225 | Swamp, Desert | forge, sawbench, loom, tannery, alchemy_table |
| Moonbrook | 226 | 226–230 | Mountain, Tundra, Volcanic | forge, sawbench, tannery, alchemy_table |
| Silverhollow | 231 | 231–235 | Mountain, Tundra, Volcanic | loom, sawbench, alchemy_table |
| Oakridge | 236 | 236–240 | Mountain, Tundra, Volcanic | forge, tannery, alchemy_table |
| Marshgate | 241 | 241–245 | Underground | forge, sawbench, alchemy_table |
| Alderwick | 246 | 246–250 | Aetherium | forge, sawbench, loom, tannery, alchemy_table |
Gold Archipelago
| Town | Opens at | Levels | Landscapes | Stations |
|---|---|---|---|---|
| Gold Castle | 251 | 251–255 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table, rune_table |
| Briarhollow | 256 | 256–260 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table |
| Ironmere | 261 | 261–265 | Forest, Grassland, Coast | sawbench, loom, tannery, alchemy_table |
| Deepmarsh | 266 | 266–270 | Swamp, Desert | forge, sawbench, alchemy_table |
| Everbrook | 271 | 271–275 | Swamp, Desert | forge, sawbench, loom, tannery, alchemy_table |
| Westford | 276 | 276–280 | Mountain, Tundra, Volcanic | forge, sawbench, tannery, alchemy_table |
| Dragon's Rest | 281 | 281–285 | Mountain, Tundra, Volcanic | loom, sawbench, alchemy_table |
| Ravenwatch | 286 | 286–290 | Mountain, Tundra, Volcanic | forge, tannery, alchemy_table |
| Sunmere | 291 | 291–295 | Underground | forge, sawbench, alchemy_table |
| Frostbrook | 296 | 296–300 | Aetherium | forge, sawbench, loom, tannery, alchemy_table |
Platinum Kingdom
| Town | Opens at | Levels | Landscapes | Stations |
|---|---|---|---|---|
| Platinum Castle | 301 | 301–305 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table, rune_table |
| Oakrest | 306 | 306–310 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table |
| Thornfield | 311 | 311–315 | Forest, Grassland, Coast | sawbench, loom, tannery, alchemy_table |
| Graymoor | 316 | 316–320 | Swamp, Desert | forge, sawbench, alchemy_table |
| Pinehaven | 321 | 321–325 | Swamp, Desert | forge, sawbench, loom, tannery, alchemy_table |
| Wintermere | 326 | 326–330 | Mountain, Tundra, Volcanic | forge, sawbench, tannery, alchemy_table |
| Goldbrook | 331 | 331–335 | Mountain, Tundra, Volcanic | loom, sawbench, alchemy_table |
| Eastvale | 336 | 336–340 | Mountain, Tundra, Volcanic | forge, tannery, alchemy_table |
| Willowford | 341 | 341–345 | Underground | forge, sawbench, alchemy_table |
| Hartshire | 346 | 346–350 | Aetherium | forge, sawbench, loom, tannery, alchemy_table |
Adamantite Dominion
| Town | Opens at | Levels | Landscapes | Stations |
|---|---|---|---|---|
| Adamantite Castle | 351 | 351–355 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table, rune_table |
| Stonewick | 356 | 356–360 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table |
| Highbrook | 361 | 361–365 | Forest, Grassland, Coast | sawbench, loom, tannery, alchemy_table |
| Crowfield | 366 | 366–370 | Swamp, Desert | forge, sawbench, alchemy_table |
| Mistvale | 371 | 371–375 | Swamp, Desert | forge, sawbench, loom, tannery, alchemy_table |
| Dunwick | 376 | 376–380 | Mountain, Tundra, Volcanic | forge, sawbench, tannery, alchemy_table |
| Amberford | 381 | 381–385 | Mountain, Tundra, Volcanic | loom, sawbench, alchemy_table |
| Rosemere | 386 | 386–390 | Mountain, Tundra, Volcanic | forge, tannery, alchemy_table |
| Shadowbrook | 391 | 391–395 | Underground | forge, sawbench, alchemy_table |
| Silvergate | 396 | 396–400 | Aetherium | forge, sawbench, loom, tannery, alchemy_table |
Dragonsteel Realm
| Town | Opens at | Levels | Landscapes | Stations |
|---|---|---|---|---|
| Dragonsteel Castle | 401 | 401–405 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table, rune_table |
| Brightford | 406 | 406–410 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table |
| Hollowgate | 411 | 411–415 | Forest, Grassland, Coast | sawbench, loom, tannery, alchemy_table |
| Kingsbridge | 416 | 416–420 | Swamp, Desert | forge, sawbench, alchemy_table |
| Velmere | 421 | 421–425 | Swamp, Desert | forge, sawbench, loom, tannery, alchemy_table |
| Eldoria | 426 | 426–430 | Mountain, Tundra, Volcanic | forge, sawbench, tannery, alchemy_table |
| Arkenford | 431 | 431–435 | Mountain, Tundra, Volcanic | loom, sawbench, alchemy_table |
| Thalewick | 436 | 436–440 | Mountain, Tundra, Volcanic | forge, tannery, alchemy_table |
| Vesperhollow | 441 | 441–445 | Underground | forge, sawbench, alchemy_table |
| Aurelmere | 446 | 446–450 | Aetherium | forge, sawbench, loom, tannery, alchemy_table |
Aetherium Imperium
| Town | Opens at | Levels | Landscapes | Stations |
|---|---|---|---|---|
| Aetherium Castle | 451 | 451–455 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table, rune_table |
| Caldridge | 456 | 456–460 | Forest, Grassland, Coast | forge, sawbench, loom, tannery, alchemy_table |
| Fenwyll | 461 | 461–465 | Forest, Grassland, Coast | sawbench, loom, tannery, alchemy_table |
| Drakenford | 466 | 466–470 | Swamp, Desert | forge, sawbench, alchemy_table |
| Myrhaven | 471 | 471–475 | Swamp, Desert | forge, sawbench, loom, tannery, alchemy_table |
| Valewyn | 476 | 476–480 | Mountain, Tundra, Volcanic | forge, sawbench, tannery, alchemy_table |
| Corwyn | 481 | 481–485 | Mountain, Tundra, Volcanic | loom, sawbench, alchemy_table |
| Elarbrook | 486 | 486–490 | Mountain, Tundra, Volcanic | forge, tannery, alchemy_table |
| Fairstone | 491 | 491–495 | Underground | forge, sawbench, alchemy_table |
| Ravengard | 496 | 496–500 | Aetherium | forge, sawbench, loom, tannery, alchemy_table |