Atlas

Continents and biomes

The world is ten metal-named continents. Each holds ten towns and renames every landscape: the Copper Mainlands’ forest is the Ancient Forest, the Bronze Sanctuary’s is the Whispering Woods, and so on out to the Aetherium.

How a landscape is chosen

The town you just left carries a short list of biomes and a level band. The first wilds after that town takes the first biome on the list. Middle stages pick from the ones you have not used yet. The last stage of that hint is forced onto whatever biome is left, so you see the whole set before you move on. Twenty campaign steps is the old length of one biome when the road is marched in the fixed order: forest, grassland, coast, swamp, desert, mountain, tundra, volcanic, underground, Aetherium.

Travel you can actually take today runs the Copper Mainlands and finishes in the Bronze Sanctuary. The later continents are already named, leveled, and given portals; they open as campaign indexes climb. Every town on the atlas has a portal, and a portal opens with its town.

Grassland looks gentle and is not. Its written danger bonus is the highest of the ten: foes there are pushed eight levels. The Aetherium is next, at seven. Forest is the kindest, at zero.

What a biome does when you enter

Each landscape has a chance to lay a condition on you at the door, and it changes how fast stamina or mana comes back. The sentences below are the first of the ten local names; the table after that is the full gazetteer.

BiomeOn entryChanceResourceFoe levelsA place
Forestpoison8%+5%0Ancient Forest
Grasslandslow12%+10%+8Golden Plains
Coastslow10%0%+1Coral Coast
Swamppoison16%-5%+3Blackwater Marsh
Desertheat18%-15%+2Scorching Dunes
Mountainslow10%0%+4Ironpeak Range
Tundrachill22%-20%+5Frozen Tundra
Volcanicburn20%-10%+3Ashen Wastes
Undergroundpoison14%+5%+6Crystal Caverns
Aetheriumslow18%-5%+7Floating Isles

Forest

You enter Ancient Forest. Roots buckle the trail. The path ahead beckons.

Ancient Forest is a region of ancient trunks, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.

PlaceContinentBand
Ancient ForestCopper Mainlands1
Whispering WoodsBronze Sanctuary2
Emerald RainforestIron Shoals3
Twilight GroveSteel Enclave4
Frostpine ForestSilver Heartlands5
Silverleaf WoodsGold Archipelago6
ThornwoodPlatinum Kingdom7
Crystal ForestAdamantite Dominion8
AshwoodDragonsteel Realm9
Moonbloom ForestAetherium Imperium10

Grassland

You enter Golden Plains. Warm wind bends the tall stalks. The path ahead beckons.

Golden Plains is a region of golden grasses, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.

PlaceContinentBand
Golden PlainsCopper Mainlands1
WindsteppeBronze Sanctuary2
Endless PrairieIron Shoals3
Sungrass ExpanseSteel Enclave4
Wildflower FieldsSilver Heartlands5
Amber SavannaGold Archipelago6
Thunder PlainsPlatinum Kingdom7
Highland MeadowsAdamantite Dominion8
Rolling GreenlandsDragonsteel Realm9
Stargrass PrairieAetherium Imperium10

Coast

You enter Coral Coast. Salt spray cools your face. The path ahead beckons.

Coral Coast is a region of coral-strewn shores, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.

PlaceContinentBand
Coral CoastCopper Mainlands1
StormshoreBronze Sanctuary2
Seafoam IslesIron Shoals3
Blackrock CoastSteel Enclave4
Azure ArchipelagoSilver Heartlands5
Tidewater FlatsGold Archipelago6
Shellbreaker ShorePlatinum Kingdom7
Emerald KeysAdamantite Dominion8
Misty IslesDragonsteel Realm9
Sunreef CoastAetherium Imperium10

Swamp

You enter Blackwater Marsh. Dark water laps at submerged roots. The path ahead beckons.

Blackwater Marsh is a region of black pools, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.

PlaceContinentBand
Blackwater MarshCopper Mainlands1
MistfenBronze Sanctuary2
RotbogIron Shoals3
GlowmireSteel Enclave4
Sunken MireSilver Heartlands5
Willow MarshGold Archipelago6
Murkwood SwampPlatinum Kingdom7
Bloodreed FenAdamantite Dominion8
Emerald BogDragonsteel Realm9
Ghostwater SwampAetherium Imperium10

Desert

You enter Scorching Dunes. Hot sand shifts beneath your boots. The path ahead beckons.

Scorching Dunes is a region of scorching dunes, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.

PlaceContinentBand
Scorching DunesCopper Mainlands1
Crystal DesertBronze Sanctuary2
Red Sand WastesIron Shoals3
Glass FlatsSteel Enclave4
Moonlit DesertSilver Heartlands5
White Salt ExpanseGold Archipelago6
Ash DunesPlatinum Kingdom7
Whispering SandsAdamantite Dominion8
Shifting SeaDragonsteel Realm9
Ember WastesAetherium Imperium10

Mountain

You enter Ironpeak Range. Steep switchbacks climb into thin air. The path ahead beckons.

Ironpeak Range is a region of iron-gray peaks, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.

PlaceContinentBand
Ironpeak RangeCopper Mainlands1
Frostspine MountainsBronze Sanctuary2
Ashen HighlandsIron Shoals3
Skyfang PeaksSteel Enclave4
Dragonback MountainsSilver Heartlands5
Mistclaw RidgeGold Archipelago6
Thundercrest RangePlatinum Kingdom7
Crystal PeaksAdamantite Dominion8
Obsidian HeightsDragonsteel Realm9
Cloudreach MountainsAetherium Imperium10

Tundra

You enter Frozen Tundra. Bitter wind cuts across the open ice. The path ahead beckons.

Frozen Tundra is a region of frozen plains, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.

PlaceContinentBand
Frozen TundraCopper Mainlands1
Icebound CoastBronze Sanctuary2
Snowveil FlatsIron Shoals3
FrostwildSteel Enclave4
Glacier FieldsSilver Heartlands5
Permafrost BarrensGold Archipelago6
Winter WastesPlatinum Kingdom7
Crystal TundraAdamantite Dominion8
ShiverlandsDragonsteel Realm9
Pale Ice DesertAetherium Imperium10

Volcanic

You enter Ashen Wastes. Hot ash swirls around your feet. The path ahead beckons.

Ashen Wastes is a region of ashen wasteland, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.

PlaceContinentBand
Ashen WastesCopper Mainlands1
Molten FieldsBronze Sanctuary2
Obsidian FlatsIron Shoals3
Smoking HighlandsSteel Enclave4
Cinder BarrensSilver Heartlands5
Ember JungleGold Archipelago6
Firepeak MountainsPlatinum Kingdom7
Sulfur MarshesAdamantite Dominion8
Magma CavernsDragonsteel Realm9
Infernal CalderaAetherium Imperium10

Underground

You enter Crystal Caverns. Glowing facets light the stone passage. The path ahead beckons.

Crystal Caverns is a region of crystal-lined caverns, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.

PlaceContinentBand
Crystal CavernsCopper Mainlands1
Deepdark TunnelsBronze Sanctuary2
Glowcap GrottosIron Shoals3
Fungal DepthsSteel Enclave4
Obsidian CavesSilver Heartlands5
Echoing HollowsGold Archipelago6
Underroot ForestPlatinum Kingdom7
Ancient CatacombsAdamantite Dominion8
Sapphire CavernsDragonsteel Realm9
Magma ChasmsAetherium Imperium10

Aetherium

You enter Floating Isles. The ground hangs above a sea of clouds. The path ahead beckons.

Floating Isles is a region of floating islands, where travelers must navigate a landscape shaped by its harsh and distinctive conditions.

PlaceContinentBand
Floating IslesCopper Mainlands1
Arcane WildsBronze Sanctuary2
DreamwoodIron Shoals3
Starlight FieldsSteel Enclave4
Mana WastesSilver Heartlands5
Singing ForestGold Archipelago6
Timeworn ValleyPlatinum Kingdom7
Celestial GardensAdamantite Dominion8
Aether PlainsDragonsteel Realm9
Prism ExpanseAetherium Imperium10

The ten continents

Towns inside a continent step up by about five campaign indexes. The band on a town is the monster levels it considers fair. Stations differ: a castle on the edge of a continent tends to keep every bench, while a later village may have only a saw and an alchemy table. The full stall list is on the Towns page.

Copper Mainlands

TownOpens atLevelsLandscapesStations
Copper Castle11–5Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table, rune_table
Willow Crossing66–10Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table
Saltmere1111–15Forest, Grassland, Coastsawbench, loom, tannery, alchemy_table
Cinderwell1616–20Swamp, Desertforge, sawbench, alchemy_table
Highpass2121–25Swamp, Desertforge, sawbench, loom, tannery, alchemy_table
Wyrmrest2626–30Mountain, Tundra, Volcanicforge, sawbench, tannery, alchemy_table
Glassspire3131–35Mountain, Tundra, Volcanicloom, sawbench, alchemy_table
Nightmarket3636–40Mountain, Tundra, Volcanicforge, tannery, alchemy_table
Last Anvil4141–45Undergroundforge, sawbench, alchemy_table
Astral Dock4646–50Aetheriumforge, sawbench, loom, tannery, alchemy_table

Bronze Sanctuary

TownOpens atLevelsLandscapesStations
Bronze Castle5151–55Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table, rune_table
Ironford5656–60Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table
Winterby6161–65Forest, Grassland, Coastsawbench, loom, tannery, alchemy_table
Deepwell6666–70Swamp, Desertforge, sawbench, alchemy_table
Greenvale7171–75Swamp, Desertforge, sawbench, loom, tannery, alchemy_table
Whitecross7676–80Mountain, Tundra, Volcanicforge, sawbench, tannery, alchemy_table
Redwillow8181–85Mountain, Tundra, Volcanicloom, sawbench, alchemy_table
Amberfield8686–90Mountain, Tundra, Volcanicforge, tannery, alchemy_table
Kingsfall9191–95Undergroundforge, sawbench, alchemy_table
Mosswick9696–100Aetheriumforge, sawbench, loom, tannery, alchemy_table

Iron Shoals

TownOpens atLevelsLandscapesStations
Iron Castle101101–105Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table, rune_table
Greystone106106–110Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table
Elderglen111111–115Forest, Grassland, Coastsawbench, loom, tannery, alchemy_table
Foxhollow116116–120Swamp, Desertforge, sawbench, alchemy_table
Ravenshire121121–125Swamp, Desertforge, sawbench, loom, tannery, alchemy_table
Silverbrook126126–130Mountain, Tundra, Volcanicforge, sawbench, tannery, alchemy_table
Highmere131131–135Mountain, Tundra, Volcanicloom, sawbench, alchemy_table
Eastmarsh136136–140Mountain, Tundra, Volcanicforge, tannery, alchemy_table
Thornbridge141141–145Undergroundforge, sawbench, alchemy_table
Brookhaven146146–150Aetheriumforge, sawbench, loom, tannery, alchemy_table

Steel Enclave

TownOpens atLevelsLandscapesStations
Steel Castle151151–155Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table, rune_table
Ashwick156156–160Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table
Thornhaven161161–165Forest, Grassland, Coastsawbench, loom, tannery, alchemy_table
Willowmere166166–170Swamp, Desertforge, sawbench, alchemy_table
Blackridge171171–175Swamp, Desertforge, sawbench, loom, tannery, alchemy_table
Oakhollow176176–180Mountain, Tundra, Volcanicforge, sawbench, tannery, alchemy_table
Dunmere181181–185Mountain, Tundra, Volcanicloom, sawbench, alchemy_table
Rivermond186186–190Mountain, Tundra, Volcanicforge, tannery, alchemy_table
Stonehearth191191–195Undergroundforge, sawbench, alchemy_table
Brightmoor196196–200Aetheriumforge, sawbench, loom, tannery, alchemy_table

Silver Heartlands

TownOpens atLevelsLandscapesStations
Silver Castle201201–205Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table, rune_table
Riverhold206206–210Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table
Elderford211211–215Forest, Grassland, Coastsawbench, loom, tannery, alchemy_table
Kingsmere216216–220Swamp, Desertforge, sawbench, alchemy_table
Blackthorn221221–225Swamp, Desertforge, sawbench, loom, tannery, alchemy_table
Moonbrook226226–230Mountain, Tundra, Volcanicforge, sawbench, tannery, alchemy_table
Silverhollow231231–235Mountain, Tundra, Volcanicloom, sawbench, alchemy_table
Oakridge236236–240Mountain, Tundra, Volcanicforge, tannery, alchemy_table
Marshgate241241–245Undergroundforge, sawbench, alchemy_table
Alderwick246246–250Aetheriumforge, sawbench, loom, tannery, alchemy_table

Gold Archipelago

TownOpens atLevelsLandscapesStations
Gold Castle251251–255Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table, rune_table
Briarhollow256256–260Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table
Ironmere261261–265Forest, Grassland, Coastsawbench, loom, tannery, alchemy_table
Deepmarsh266266–270Swamp, Desertforge, sawbench, alchemy_table
Everbrook271271–275Swamp, Desertforge, sawbench, loom, tannery, alchemy_table
Westford276276–280Mountain, Tundra, Volcanicforge, sawbench, tannery, alchemy_table
Dragon's Rest281281–285Mountain, Tundra, Volcanicloom, sawbench, alchemy_table
Ravenwatch286286–290Mountain, Tundra, Volcanicforge, tannery, alchemy_table
Sunmere291291–295Undergroundforge, sawbench, alchemy_table
Frostbrook296296–300Aetheriumforge, sawbench, loom, tannery, alchemy_table

Platinum Kingdom

TownOpens atLevelsLandscapesStations
Platinum Castle301301–305Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table, rune_table
Oakrest306306–310Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table
Thornfield311311–315Forest, Grassland, Coastsawbench, loom, tannery, alchemy_table
Graymoor316316–320Swamp, Desertforge, sawbench, alchemy_table
Pinehaven321321–325Swamp, Desertforge, sawbench, loom, tannery, alchemy_table
Wintermere326326–330Mountain, Tundra, Volcanicforge, sawbench, tannery, alchemy_table
Goldbrook331331–335Mountain, Tundra, Volcanicloom, sawbench, alchemy_table
Eastvale336336–340Mountain, Tundra, Volcanicforge, tannery, alchemy_table
Willowford341341–345Undergroundforge, sawbench, alchemy_table
Hartshire346346–350Aetheriumforge, sawbench, loom, tannery, alchemy_table

Adamantite Dominion

TownOpens atLevelsLandscapesStations
Adamantite Castle351351–355Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table, rune_table
Stonewick356356–360Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table
Highbrook361361–365Forest, Grassland, Coastsawbench, loom, tannery, alchemy_table
Crowfield366366–370Swamp, Desertforge, sawbench, alchemy_table
Mistvale371371–375Swamp, Desertforge, sawbench, loom, tannery, alchemy_table
Dunwick376376–380Mountain, Tundra, Volcanicforge, sawbench, tannery, alchemy_table
Amberford381381–385Mountain, Tundra, Volcanicloom, sawbench, alchemy_table
Rosemere386386–390Mountain, Tundra, Volcanicforge, tannery, alchemy_table
Shadowbrook391391–395Undergroundforge, sawbench, alchemy_table
Silvergate396396–400Aetheriumforge, sawbench, loom, tannery, alchemy_table

Dragonsteel Realm

TownOpens atLevelsLandscapesStations
Dragonsteel Castle401401–405Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table, rune_table
Brightford406406–410Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table
Hollowgate411411–415Forest, Grassland, Coastsawbench, loom, tannery, alchemy_table
Kingsbridge416416–420Swamp, Desertforge, sawbench, alchemy_table
Velmere421421–425Swamp, Desertforge, sawbench, loom, tannery, alchemy_table
Eldoria426426–430Mountain, Tundra, Volcanicforge, sawbench, tannery, alchemy_table
Arkenford431431–435Mountain, Tundra, Volcanicloom, sawbench, alchemy_table
Thalewick436436–440Mountain, Tundra, Volcanicforge, tannery, alchemy_table
Vesperhollow441441–445Undergroundforge, sawbench, alchemy_table
Aurelmere446446–450Aetheriumforge, sawbench, loom, tannery, alchemy_table

Aetherium Imperium

TownOpens atLevelsLandscapesStations
Aetherium Castle451451–455Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table, rune_table
Caldridge456456–460Forest, Grassland, Coastforge, sawbench, loom, tannery, alchemy_table
Fenwyll461461–465Forest, Grassland, Coastsawbench, loom, tannery, alchemy_table
Drakenford466466–470Swamp, Desertforge, sawbench, alchemy_table
Myrhaven471471–475Swamp, Desertforge, sawbench, loom, tannery, alchemy_table
Valewyn476476–480Mountain, Tundra, Volcanicforge, sawbench, tannery, alchemy_table
Corwyn481481–485Mountain, Tundra, Volcanicloom, sawbench, alchemy_table
Elarbrook486486–490Mountain, Tundra, Volcanicforge, tannery, alchemy_table
Fairstone491491–495Undergroundforge, sawbench, alchemy_table
Ravengard496496–500Aetheriumforge, sawbench, loom, tannery, alchemy_table