Worn

Gear

Eight places to wear something, two of them rings. Class decides what the offhand and the shoulder are allowed to be. A two-handed weapon blocks a shield or a focus. It does not block an archer’s quiver.

Slots

SlotHoldsRule
Main handOne weaponOne-handed or two-handed.
Off handShield, pouch, or focusWarrior: shield, and only with a one-handed weapon. Archer: pouch, even with a bow. Mage: focus, only with a wand.
ShoulderPauldron, quiver, or bookWarrior, archer, and mage respectively.
ArmorOne armor pieceCloth, leather, chain, or plate.
CapeOne capeWoven. Textile upgrades it.
NecklaceOne necklaceBought or dropped. Not upgraded.
RingsTwo ringsNot crafted. Vendor rings of raw stats do not drop in the wild.
ArtifactOne artifactA rare slot of its own.

Rarity follows the foe or the piece’s level: common from 1, uncommon from 20, rare from 40, epic from 60, legendary from 80. The highest matching band wins.

The armory

Runes

Enchant at a rune table: hero.enchant(piece id, rune id). disenchant strips it. A rune can add attack, defense, or speed, or hang a condition on your hits at the listed chance. minor_keen, minor_ward, and minor_stride are the level-1 trio the lesson names.